Alpha 0.8.14

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Nestronomus' thirty-third playable demo, alpha 0.8.14, was the twenty-seventh version that was open to the public.

As for this version, it brought a few quality of life and balance changes.

Release date: 25/07/2020

[Battle]
''Comment: Player's and Enemy's attack script have been reworked, though the player will not be able to tell the difference. If there's any game-breaking bug or something is not working as intended, please DM me on my discord http://discord.gg/kcZVcCR .''

[Skills]

 * Wolf:
 * Treasure Hunter [[File:|22px]]:
 * [BUFF] Chance of doubling items increased from 6%/12%/18%/24%/30% to 7%/14%/21%/28%/35%.
 * [CHANGED] Now has a chance to double one item received from a battle instead of doubling some items received from a chest or found in the wild.
 * Comment: Most player agreed that this skill wasn't very useful. While you could technically get double of the ritz by selling the duplicate item, it wasn't practical because the player can only open a chest once and interact with the items on the world once.

[Statistics]

 * Maximum health:
 * [NERF] Bonus maximum health per statistic point reduced from 25 to 18.


 * Defense:
 * [NERF] Amount of damage blocked by 1 point of defense reduced from 100% (1) to 45% (0.45).
 * Magic Defense:
 * [NERF] Amount of magic damage blocked by 1 point of magic defense reduced from 100% (1) to 45% (0.45).


 * Comment: As you might know, or not, 1 point of defense blocked the damage by 1. This means that 20 defense would block 20 damage. The problem with the old system is that it made some battle stale and boring. This should fix the problem, allowing both enemies and the player to deal more damage to each other.

[Enemies]
''Comment: The formula that calculates the amount of experience was changed and improved. These changes are to reflect upon that change.''


 * Training Slime:
 * [CHANGED] Experience changed from 22~24 to 17~24.
 * Neutral Slime:
 * [CHANGED] Experience changed from 11~12 to 9~12.
 * [BUFF] Amount of Green Slimeball dropped increased from 0~1 to 1.
 * Nature Slime:
 * [CHANGED] Experience changed from 33~36 to 26~37.
 * [BUFF] Amount of Green Slimeball dropped increased from 0~2 to 1~2.
 * Water Slime:
 * [CHANGED] Experience changed from 39~42 to 30~43.
 * [BUFF] Chance of dropping 1~2 Blue Slimeball increased from 15% to 18%.
 * Bee:
 * [CHANGED] Experience changed from 28~30 to 15~22.
 * Neutral Snake:
 * [CHANGED] Experience changed from 41~44 to 27~39.
 * Nature Snake:
 * [CHANGED] Experience changed from 46~50 to 36~51.
 * Empowered Nature Snake:
 * [CHANGED] Experience changed from 72~78 to 56~79.
 * Water Snake:
 * [CHANGED] Experience changed from 57~62 to 45~64.
 * Neutral Toad:
 * [CHANGED] Experience changed from 56~61 to 44~62.
 * Nature Toad:
 * [CHANGED] Experience changed from 66~72 to 51~73.
 * Water Toad:
 * [CHANGED] Experience changed from 72~78 to 56~79.
 * Corrupted Snake:
 * [CHANGED] Experience changed from 84~91 to 65~93.
 * Neutral Rat:
 * [CHANGED] Experience changed from 88~96 to 69~98.
 * Neutral Spider:
 * [CHANGED] Experience changed from 99~108 to 77~110.
 * Neutral Bat:
 * [CHANGED] Experience changed from 112~122 to 87~125.
 * Fire Scorpion:
 * [CHANGED] Experience changed from 127~138 to 99~141.

[Buffs]

 * Physical Barrier:
 * [NEW] Will always reduce the damage by a minimum of 5.
 * Magical Barrier:
 * [NEW] Will always reduce the damage by a minimum of 5.
 * Damage reduction:
 * [NEW] Will always reduce the damage by a minimum of 10.
 * Debuff Immunity:
 * [NEW] Added to the game.
 * [NEW] While on a character, said character cannot be debuffed by any means.

[Debuffs]

 * Mystified:
 * [NEW] Mystified characters can no longer apply a debuff on their targets if their next attack heals the target.
 * Confusion:
 * [NEW] Confused characters that were going to use an allied spell will now use it on the enemies, can also apply buffs on their enemies.

[Items]

 * Potions:
 * Burn Potion:
 * [NEW] Once used, grants the character with the Debuff Immunity buff for 2 rounds.
 * Bleed Potion:
 * [NEW] Once used, grants the character with the Debuff Immunity buff for 2 rounds.
 * Freeze Potion:
 * [NEW] Once used, grants the character with the Debuff Immunity buff for 2 rounds.
 * Fear Potion:
 * [NEW] Once used, grants the character with the Debuff Immunity buff for 2 rounds.
 * Confusion Potion:
 * [NEW] Once used, grants the character with the Debuff Immunity buff for 2 rounds.
 * Paralysis Potion:
 * [NEW] Once used, grants the character with the Debuff Immunity buff for 2 rounds.
 * Mystification Potion:
 * [NEW] Once used, grants the character with the Debuff Immunity buff for 2 rounds.
 * Enlightenment Potion:
 * [NEW] Once used, grants the character with the Debuff Immunity buff for 2 rounds.
 * Darkness Potion:
 * [NEW] Once used, grants the character with the Debuff Immunity buff for 2 rounds.
 * Distortion Potion:
 * [NEW] Once used, grants the character with the Debuff Immunity buff for 2 rounds.

[Quality of Life]

 * [NEW] Pressing the RMB (Right mouse button) or ESC (if the option is enabled) during a battle will close the target selection menu, magic menu and the inventory.
 * [CHANGED] The player's menu has been reworked! Now you are able to:
 * Navigate easier between each menu available in the game!
 * See your surroundings since the menu no longer clutters the screen!
 * Spend less time searching for the right menu, you have all the options right there!
 * Comment: Based on feedback, and seeing other play-testers trying the game, they would get confused and wouldn't know how to access certain menus (status menu, quest menu, skills menu, etc). This should fix that problem, I hope you will enjoy it as much as I had fun reworking it!

[Trophies]

 * [NEW] A few trophies have been added and can be unlocked! The player has to be logged into their GameJolt account first (you can log-in using the settings menu on the main menu screen before selecting a save-file).
 * [NEW] All quests in the game unlocks a GameJolt trophy.

[Bugs fixed]

 * [FIXED] Enemy health bars no longer progress slowly.
 * [FIXED] Enemy health bars now appear when an enemy has taken damage from a debuff.
 * [FIXED] The quest indicator above NPCs will no longer appear behind decorations and/or the player.
 * [FIXED] The character's statistics will now properly update when the player un-equips their earrings.
 * [FIXED] All enemies will properly freeze their sprite the moment they get frozen.
 * [FIXED] Blink of an Eye [[File:|22x22px]] can no longer be exploited by the player if the player runs for 0.5 seconds and then stops for 0.5 seconds repeatedly.
 * [FIXED] Heal Aura will n ow properly show its animation effect.