Alpha 0.6.0

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Nestronomus' eleventh playable demo, alpha 0.6.0, was the fifth version that was open to the public. This version addressed one of the issues the developer had with the game, which was the battle aspect of Nestronomus.

Release date: 28/03/2020

[Battle]
Complete battle overhaul:


 * The UI has been changed to be more pleasing to see.
 * The magic menu has been revamped.
 * All magic spells (and future ones) have:
 * Positive effects (health, mana, fatigue recovery).
 * Area of effect, A.K.A. AOE.
 * Have a type of elemental damage:
 * Fire
 * Water
 * Nature
 * Wind
 * Electric
 * Ice
 * Explosive
 * Mystic
 * Holy
 * Dark
 * Distortion
 * Player's characters now have the ability to show new animations. These trigger when:
 * Character is full health.
 * Character is half health.
 * Character is taking damage.
 * Character is attacking (has two animations).
 * Character is casting magic.
 * Character is using item.
 * Character is receiving item (from a companion).
 * Character is reviving.
 * Character dies.
 * Character wins (two unique animations per race).

[Enemies]

 * All enemies have been reworked and balanced.
 * Toad:
 * [REMOVED] No longer has poison bubbles.


 * All battles now properly reward the player depending on the quantity of enemies and on the difficulty of the battle.
 * Critical attacks have been implemented.

[Races]
When creating a new save-file, the player will be asked to pick one race out of six. Each race has two unique skills. The following races have been added:


 * Wolf
 * Has Treasure Hunter and Hunger of Battle as unique skills.
 * Cat
 * Has Swiftness and Deceiving Eye as unique skills.
 * Bird
 * Has Blink of an Eye and Evasion as unique skills.
 * Lizard
 * Has Thick Skin and Hard Skin as unique skills.
 * Fish
 * Has Pressuring Waves and Sea Creature as unique skills.
 * Human
 * Has Enhanced Knowledge and Smart Initiative as unique skills.

[World]

 * Chests have been added. The player can receive items, experience and/or items from chests.
 * Clicking on the Bed inside Krigonia's Landfield House will recover the character's health, mana and fatigue.

[Items]

 * All previous items prices and stats got changed.
 * Health Potion II was added to the game.
 * Mana Potion II was added to the game.
 * Fatigue Potion II was added to the game.
 * Resurrection Potion got changed to Resurrection Potion I.
 * Resurrection Potion II was added to the game.
 * Wooden Sword was added to the game.
 * Wooden Staff was added to the game.
 * Wooden Dagger was added to the game.
 * Iron Sword was added to the game.
 * Iron Dagger was added to the game.
 * Kitchen Knife was added to the game.
 * Iron Armor was added to the game.
 * Chain-mail was added to the game.

[Quality of Life]

 * The game no longer saves the game automatically after accepting/completing a quest, winning a battle and/or interacting with an object. The reason of this removal is because it would lead to awkward situations where the player would not want to save but the game did anyway.
 * [NEW] A new tab has been added to the settings' menu.
 * Save the game automatically when a quest is completed.
 * Save the game automatically when a battle is won.
 * [NEW] All unpurchasable items will appear with a red tone.
 * [NEW] Consumable items no longer get used when the player's health/mana/fatigue has reached their maximum value.

[Bugs Fixed]

 * When prompted with the confirmation menu (usually when the player tries to buy/sell/discard items), the + and - buttons don't work.
 * Winning a battle does not reward the player with Ritz.
 * Fixed a bug in the inventory management.
 * Fixed a bug when accessing the settings' menu, the audio values would change themselves randomly.
 * Fixed a bug where the settings' menu navigation bar would disappear if the player didn't save their changes and pressed no at the confirmation window.
 * Fixed a bug where the player would have to press space twice to interact with something (if they had the option activated in the settings' menu).